GIBSLICK // Slick material, texture in the PIX16- or TIFFRGB-folder. 100 , 100 , 100 // ? 0.2 , 0.2 , 0.2 // Biggest number is the diameter of the slick 20 , 20 // Duration of skidmarks. (How far you can drive to make the wheels not spawn skidmarks anymore) 0.6 , 0.6 // Friction of wheels when skidmarking GIBSMEAR.MAT // Skidmark material, texture in the PIX16- or TIFFRGB-folder, or use these.